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Country/Region: Global
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VIDEOBALL – Steam Key – Global

Original price was: €8.5.Current price is: €5.3.

Activate or redeem on the Steam platform. View instructions for use
Delivery time: Immediate delivery
Release Date: 2016-07-12

VIDEOBALL is an exciting and fast-paced multiplayer sports game that combines elements from classic arcade games with the competitive intensity of team-based sports. Players control triangular-shaped spacecraft and compete against each other to score goals by shooting a ball into the opponent’s net. With its minimalist visuals, strategic gameplay, and vibrant electronic soundtrack, VIDEOBALL offers a unique and addictive gaming experience that is perfect for both casual and competitive gamers alike.

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VIDEOBALL - Steam Key - Global

VIDEOBALL - Steam Key - Global

VIDEOBALL - Steam Key - Global

VIDEOBALL - Steam Key - Global

Languages

English, German, Spanish - Spain, French, Italian, Swedish

Tags

Indie, Sports, Action, Local Multiplayer, 4 Player Local, Multiplayer

System Requirements

Minimal requirements

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Additional Notes: Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).

Recommended requirements

  • OS: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD6850
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Additional Notes: We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.)
VIDEOBALL - Steam Key - Global

VIDEOBALL - Steam Key - Global

VIDEOBALL - Steam Key - Global

VIDEOBALL - Steam Key - Global

English
German
Spanish - Spain
French
Italian
Swedish
Indie
Sports
Action
Local Multiplayer
4 Player Local
Multiplayer

Minimal requirements

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Additional Notes: Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).

Recommended requirements

  • OS: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD6850
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Additional Notes: We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.)

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